Use this slider to simulate how close or far you are in relation to the subject.Moving this slider is the same as zooming in and out with your lens.A wide, zoomed out setting creates the greatest depth of field (more things are in focus) while zooming in creates a shallower depth-of-field (typically just the subject will be in focus).The exposure modes of an SLR let you control one setting while the camera automatically adjusts the others.With only a few exceptions, you can never have too much light.Use this slider to experiment with different indoor and outdoor lighting conditions.If you report bugs to the devloper forum or devloper chatango, we can fix the problems quite quckly. IF bug reports are POSTED HERE, devlopment staff will not see it until much later if at all. This is basically an add-on and/or replacement for the spreadsheet.For the time being, the girl's data will be added here.
Once you're happy with the character, you can upload/share the SWF so other people can use it. I figure that letting people add their own content to the game just makes the game better. Rack supports characters that are generally humanoid in appearance and anatomy (2 arms, 2 legs, humanoid proportions).
This is not the way things are, and neither is it the way things ought to be. If you're still here and want to develop for the game, or are just interested, read on by all means.
We now use Tortise SVN to distrubute the latest version of the game.
You are welcome to try absolutely any body style that you'd like; I just can't promise that it will work. Don't draw characters you don't own / have permission to draw. I'd prefer that you didn't draw anything disturbing/shocking/gross, but I guess I don't really care, as long as it's not illegal.
I take absolutely no responsibility for what you do with the templates. If you do stupid shit and get yourself in trouble, I will not be there to help you. It would be kinda cool if you sent me a small cut of the commission money (10% maybe? Just don't make any false/misleading claims about who made the game, who made the templates, etc. I guess this really just depends on whether or not people want me to.